Thursday 30 May 2013

Final Screenshots

Since Chris gave us another week to get our screenshots together I took that time just to model a few little bits and play with the post possessing a bit. The below images are the finals, note not the high res versions because they wouldn't upload. But its nice to see it done. My weekend will be de-res textures for submission and working on presentation, the level has generic factory sounds that I slapped together using various audios and Audacity. (I'll add a screenshot if i can find it below) And yeah awesome my next post will be an evaluation on my beautiful work and I might try render out all the assets together in max or something. I think I have...around 150 or so assets...that'll be fun to put in one scene. I think I'll do it via UDK actually.








P.S. Vibrancy will probably change due to your screen so sorry if I blind you, that is all :)

Wednesday 22 May 2013

What day is it?

Days pass and it all blurs into one huge hour. Time seems to fly by as its getting closer to deadline and some days I seem to do loads of work and others I seem to dander. But it's getting there, this week has been doing loads of things like speculars and normals I put off at the start of the project. So making my way through them baking down some last of the assets. I still have a lamppost to texture and still have to model some trees this week, also need to get some more dirt decals on the go and just keep playing with the lighting and composition of the scenes. The kismet is down and I have a particle effect for the steam inside the factory, I also have sound for the level that I downloaded from a royalty free website and I just need to edit that and put it in. I fixed the size of the character through kismet so its a good size now. I still have to fix some normal seems on the animals that seem to be occurring for some reason. I also painted a skydome while watching eurovision cause that's how I spend my days, well that and watching really bad films.  If I have time would be nice to model some more clutter for the floor, maybe some general taxidermy equipment and some books. Anywho here is the level at the minute;






Also the plaster on the walls is done so I can change the colour so here are some outlandish colour changes just because I love me some colour. Like I rearranged the room a little to make the shots a little more interesting. But yeah out of all these I like the yellow most surprisingly the yellow and orange are pretty cool, I think if I was for going for this I would change the lighting a little bit to support it better. 


Right so there is nothing too major that has to be done I just need to fix stuff, change a few things, model some things. All stuff that is doable in the time. I want a couple of days to just sit and tweak it so I will try get  it finished asap so I can do that. But you can never predict the days, yesterday I lost a days work and so I will have to do that again but shit happens and I'll tear on. Deadline is looming and it will feel good to get the project over with but for now I has shit to do so stop distracting me blog.

Peace out.

Friday 10 May 2013

Herba Glarb

Just quickly putting up some shots and talk about them quickly on what I've been doing. So I've been texturing recently and trying to get through it all, a little while back I did the following screenshots for my portfolio and polycount thread just to let people know what I'm working on.







A bit update then on what I'm doing and what to be done. 
       -So I need to fix the lighting cause its bugging me like crazy, I might just remove all the lights and then do it again start a clean slate. 
       - I redid the brick texture finally and I need to get a new normal on the go. 
       - Have to do another variation on the pipe texture as its also annoying. 
       - Few assets still need finished texturing and fixing up a bit. 
       - Need to do more lightmaps have to be done. 
       - I'm doing more foliage for the outside at the minute to make it seem more at life, I might do a pond still but not sure. 
        -I did trees but hated them so they are deleted and I'll redo them this week make them look half decent. 
       - I have to get a sky box on the go as well. 
       -Also making my way through one of the last assets for the level, the Pim Paalsgraaf piece and I'm retopoing the crystals at the minute. 
       -I've got some decals to do, I tried to do some but I made them too low res so I will redo them and make the areas that rely on titling textures more interesting.
       - I've got to do the kismet for the factory stuff behind the glass, also some particle FX
       - I want to do an animation of a deer for the outside just grazing and being cute but this is something i probably won't get done for deadline but I will do for degree show.